Visualizing vectors in 2 dimensions

Projectile at an angle

Launching and landing on different elevations

Total displacement for projectile

Unit vectors and engineering notation

Unit vector notation

Unit vector notation (part 2)

Optimal angle for a projectile part 1: Components of initial velocity

Optimal angle for a projectile part 2: Hangtime

Optimal angle for a projectile part 3: Horizontal distance as a function of angle (and speed)

Optimal angle for a projectile part 4: Finding the optimal angle and distance with a bit of calculus